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Eu4 cossacks
Eu4 cossacks





eu4 cossacks

The addition of estates and the way that they have been tied into flavor events adds quite a bit of sensible depth, adding additional character to seemingly all of the world’s factions.

#Eu4 cossacks Patch#

This patch seemed to make the game reload itself from scratch when you quit to main menu, but even this, which must be a pain for those with low performance machines, doesn’t seem to address the crash problem.Ĭossacks fixes the diplomacy system in a way that was sorely needed. Given the number of patches, these stability issues need to be a higher priority. Periodic crashes happen and the game needs to be able to load a previous save in-game consistently without a crash. There are still some legacy issues that need to be addressed, namely stability issues. The Tengri faith has also been modified so that it is now a “Syncretic Faith” meaning it can adopt itself to its neighbors religion for different sets of bonuses.Players of Tengri nations have difficult decisions in where to expand: South into Confucian territories or west into Sunni lands because not only do you get different religious bonuses but you don’t need to convert your captured regions nor do they have religious unrest. It gives one a reason to try this out at least once as it is now one of the quite different countries out there. I enjoyed the somewhat different experience of the razing mechanic. You can use these to keep your country technologically advanced or well developed in their core regions. As a horde, you can “raze” provinces to gain monarch points. This system changes the game in major ways and it would be difficult for a change like this to not be game-breaking, but, presumably thanks to good testing and quality control, the game works just fine with this massive change to the way that nations function. This system has been applied to seemingly every country in the world, giving you a reason to go back and try old favorites for a second time. If their loyalty falls too low, you will start to experience powerful uprisings. You have to consider the effects of many decisions on your estates which means that you can’t just click the same choice in events over and over again and have to consider the state of your estates. You don’t want an Estate to have too much influence or territorial control or not enough loyalty. You now have to balance their competing interests. Flavor events tie into the estate system which I really like. Each territory they control receives bonuses and costs based on which estate controls the territory and how high their loyalty is. Estates have thre properties: Influence, Loyalty, Territorial Control, and are assigned to territory in a similar manner to parliamentary seats. The “Estate” or internal politics system takes a little bit of getting used to but it is, again, a marked improvement. This system isn’t perfect, however it can be hard to arrange a war where two allies would want to gain from different co-belligerents. I consider this to be a major fix and requires an alteration to one’s playing style. As Spain, I formed a symbiotic relationship with Portugal over many years where we expanded out in different directions constantly repaying each other’s favors, strengthening our alliance, and respective nations, through the centuries. With the new exchange of favors system, I’m often pleased when a major ally wants me to join their war because I can gain favors to induce them to join my wars. In older versions of EU4, I treated my allies as sometimes-necessary annoyances who I would sometimes be able to use for my benefit and other times were dragging me into wars I had nothing to gain from. If you contribute a higher percentage in a war (measured by war score) than you received in the distribution of gains, you gain some proportional number of “favors” to be repaid later. You now accumulate and spend “favors” with your allies in wars. The new diplomatic options/system is the most important change in terms of how one might approach the game and takes some getting used to.

eu4 cossacks

The net effect of all of this is overwhelmingly positive and is quite a game changer in a similar fashion to the Art of War expansion. The Cossacks, the latest Europa Universalis IV expansion, focuses on adding an internal politics system (Estates), reworking diplomacy and deepening the Eastern Asian nations.







Eu4 cossacks